T01-巨大ボス用AI- <対巨大ボスフィニ狙い:基本AI>



使用方法

 戦闘前にペット召還
 ボスが出たら一緒に攻撃


AI説明

AI面での限界があるのである程度手動操作も加えてください。



<rules>
<rule name="スキルキャンセルレンジ同時攻撃">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="ranged_attack"/>
</rule>
<rule name="レンジ同時攻撃">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="ranged_attack"/>
</rule>
<rule name="スキルキャンセル近接同時攻撃">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="basic"/>
</rule>
<rule name="近接同時攻撃">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="basic"/>
</rule>
<rule name="スキルキャンセルAR同時攻撃">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="arrow_revolver"/>
</rule>
<rule name="AR同時攻撃">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="arrow_revolver"/>
</rule>
<rule name="スキルキャンセルIB同時攻撃">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="icebolt"/>
</rule>
<rule name="IB同時攻撃">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="icebolt"/>
</rule>
<rule name="スキルキャンセルタゲ中攻撃">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="タゲ中攻撃">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="攻撃後再攻撃">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="basic" down="false"/>
</rule>
<rule name="ダウン後攻撃">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="true"/>
</rule>
<rule name="攻撃不可能時攻撃">
<conditions>
<condition name="target_state" state="stop"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="basic" down="false"/>
</rule>
<rule name="ファイナルヒット同時攻撃">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="finalhit"/>
</rule>
</rules>